Here’s a quick recap of Kingdom Hearts' story, so you can make sense of it all as you prepare for Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts 3.
Kingdom Hearts is home to nine core games — Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts 2, Kingdom Hearts Coded, Kingdom Hearts 358/2 Days, Kingdom Hearts: Birth By Sleep, Kingdom Hearts Dream Drop Distance, Kingdom Hearts χ and A Fragmentary Passage (which is one of three parts of 2.8 Final Chapter Prologue). Kingdom Hearts 3 is also on the way. Everything else is either a compilation or remake.
But enough about lists, let’s move into the story.
GRASPING THE LORE
The entire conflict of Kingdom Hearts is spurred by the Keyblade War, an event that occurs roughly 100 years before most of the games. Powerful beings are consumed by their need to harness the titular power of Kingdom Hearts, which can essentially be equated to a god-like utopia similar to the Judeo-Christian concept of heaven, Valhalla or Mount Olympus. To that end, those individuals create Keyblades, powerful weapons that draw strength from that sacred place. A holy war begins over the χ-blade, the strongest weapon of them all, and at the end of it two factions emerge, governed by darkness and light. The fallout of this war creates the Keyblade Graveyard, a grim reminder of the lives that were lost over Kingdom Hearts.
In the main timeline of the series, an evil force named Master Xehanort (the primary antagonist) decides to take this power for himself and splits his soul into multiple incarnations to reach his goal. This includes a Nobody, a being that's born when someone loses their heart (which is akin to a soul in the traditional sense). His Nobody, Xemnas, creates a clandestine group called Organization XIII, in a further attempt to take over Kingdom Hearts.
So there’s your primer, now it’s time to dive more into the actual events that have been playing out for the better part of a decade.
THE DISNEY CONNECTION
While some aspects of Disney may seem shoved into Kingdom Hearts just for the sake of it, the entire universe is built around its properties. Most of the worlds you visit in any given game are drawn from classic Disney films like Peter Pan, Snow White and Fantasia, and several Disney characters like Mickey Mouse and Master Yen Sid are major facilitators of the core plot.
While the vast majority of each world's storylines are self-contained, Sora, Goofy and Donald pick up on character traits from various people they meet, which influences their development. Their involvement is mostly a MacGuffin, but Disney princesses such as Jasmine, Snow White and Cinderella also appear as Princesses of Heart — maidens who are an integral part of accessing Kingdom Hearts (gathering them all in one area will summon a keyhole).
THE STORY SO FAR
Although it seems odd to start with Kingdom Hearts Birth By Sleep, given how much later it launched, it’s the game that sets up the events of most of the series as it’s the first to occur canonically.
Peace and prosperity have spread after the Keyblade War, which are of course juxtaposed with Xehanort’s dark plans that he’s been hatching for years on end. In an effort to stave off the darkness for as long as possible, three young pupils — Aqua, Ventus and Terra — are training to become Keyblade Masters. Through careful manipulation not unlike Palpatine and Anakin's arc in Star Wars, Xehanort draws Terra toward the darkness, with Ventus following suit. Aqua, the most pure of the group and unfettered by evil, saves Terra and Ventus’ souls. She triumphs over evil, but Xehanort remains alive, and the trio is trapped across several realms, unable to carry on the fight. But all hope isn’t lost, as King Mickey Mouse (yes, that one!) is now the driving force of the light and attempts to set things right.
Fragmentary Passage, which is part of Kingdom Hearts HD 2.8 Final Chapter Prologue, tells the tale of Aqua's travels through the world of darkness after failing to defeat Xehanort directly after Birth By Sleep. It bridges the gap between Birth and the latest entry Dream Drop Distance.
After all of this conflict plays out and Xehanort while plotting his potential takeover, 10 years later in the original Kingdom Hearts, a new, similar trio of Sora, Riku and Kairi are now in the spotlight. Mickey enlists Goofy and Donald Duck to protect Sora, who becomes a Keyblade wielder after his home is destroyed by the encroaching Heartless — dark beings guided by Xehanort. After defeating two of Xehanort's many split entities, the team encounters and defeats Organization XIII with the help of Sora's spirit alter-ego (Roxas) and Riku, who eventually becomes a Keyblade Master.
Kingdom Hearts 3 will deal with the final confrontation between darkness and light, with Sora and Xehanort at the crux of the conflict (if we live to see it released).
Part of the reason Kingdom Hearts is so appealing is because of the likability of its cast, so here’s an even further breakdown of some of their most important characters and their traits and accomplishments.
Sora, voiced by actor Haley Joel Osment, is the main focus of the series and always tries to look at the bright side of everything. He has a true hero's journey arc, dreaming of adventure on his once peaceful island before being thrust into the fray with his friends Riku and Kairi. With plenty of help from Goofy and Donald Duck, his new cohorts, he travels through countless realms to restore order and fight the darkness, but not without some trials and tribulations.
During the events of Chain of Memories (which takes place after the first Kingdom Hearts), Sora enters Castle Oblivion and discovers that the castle itself devours memories. He must enter a device called a memory pod to recover them. Sora and his crew then move on to defeating Organization XIII in Kingdom Hearts 2 and at the behest of Master Yen Sid (a retired Keyblade Master), to the Mark of Mastery exam in Dream Drop Distance to gain the power to defeat Xehanort.
Except, he doesn’t. At least not yet.
WHERE IS SORA NOW?
In a sort of twist, Sora fails the Mark of Mastery exam during the course of Dream Drop Distance and does not become a true Keyblade Master. Instead, Riku rescues him from the clutches of Xehanort and vows to try again and pass the test with the help of Goofy and Donald.
Riku serves as a parallel of sorts to Terra's journey, but ends up getting a handle on his dark side instead of succumbing to it. Dabbling in the dark arts, he constantly rides the line in an effort to increase his power (and show up Sora), but his pure heart always shines through.
As the resident ronin (basically, a wandering samurai), Riku isn't always reliable, and generally shows up during climactic moments to save the day. This all changes with Dream Drop Distance, as the two friends unite to defeat a common enemy and attempt to become Keyblade Masters. Unlike Sora, he succeeds.
WHERE IS RIKU NOW?
Riku aces the Mark of Mastery exam as a result of saving Sora (if you’re confused, the actual exam is arbitrary, different for each person, and generally involves completing a task — in this case, saving worlds). As a result of his close proximity to the darkness, Riku has developed a resistance of sorts to it, and displayed his prowess as a Keyblade Master. He's sent off on a secret mission by his master, Yen Sid, while Sora follows his own path.
AQUA, VENTUS AND TERRA
Aqua, Ventus and Terra were the original group that attempted to take down Master Xehanort before Sora and Riku took a crack and him and failed. But before any of this happens, Ventus, training under Xehanort (who at this time is a humble instructor), is used unwittingly as a catalyst to bring back the χ-blade, but he simply isn’t strong enough and falls into a coma in Birth By Sleep.
This results in the creation of a dark being called Vanitas, separate from Ventus. Ventus’ original self is basically left for dead by Xehanort, but eventually links with a young Sora spiritually — a process that saves his life, but scars him with mental illness and the loss of his memories. During this same period, in a failure that Xehanort stages, Terra fails the Mark of Mastery exam. Aqua passes. Due to his jealousy and inability to cope with his defeat, the seeds of Terra's darkness have been planted.
Attempting to move on with his life, Ventus meets Aqua and Terra, who accept him as a friend and colleague. Nearly giving into darkness completely, Terra attempts to help his friends while he can, but cannot escape his fate of being stuck in one of Xehanort's souls.
Ventus meets a similar end as he’s forced to merge with Vanitas, then defeated, rendering him comatose inside Castle Oblivion.
Aqua, on the other hand, is able to resist, and sacrifices her life to save Terra from falling into darkness forever. In doing so, she accidentally unleashes unspeakable horrors, sets off the events of most of the series, and is trapped in the Realm of Darkness.
WHERE ARE THEY NOW?
Terra's location is currently unknown as of Dream Drop Distance (the latest game in the series) — though he is thought to still be possessed by one of Xehanort's many forms, and is still resisting a full takeover.
Though he guides Sora and Riku from time to time spiritually, Ventus is still trapped in Castle Oblivion after having lost his heart in a battle with Xehanort and being destroyed the renewed χ-blade in Birth by Sleep.
Aqua however is still fighting the good fight. She's shown in the secret ending of Dream Drop Distance, having conquered the Realm of Darkness — a journey you'll see for yourself in A Fragmentary Passage.
The general consensus is that all three warriors will survive and fight with Sora and Riku in the final battle to come in Kingdom Hearts 3.
Kingdom Hearts HD 2.8 Final Chapter Prologue review: As messy as its title
Kingdom Hearts HD 2.8 Final Chapter Prologue is a package as hard to parse as its name. The collection serves up three new-ish chapters in the Kingdom Hearts series: an HD remaster of the 3DS exclusive Kingdom Hearts: Dream Drop Distance; a two-hour followup to the PSP’s Kingdom Hearts: Birth By Sleep; and an extended cutscene based on the browser and mobile game prequel Kingdom Hearts χ.
Before booting up 2.8, I did my best to brush up on the 15-or-so years of series lore to get a grasp on where these episodes fit in Kingdom Hearts’ timeline. What I found was a swirling mess of proper nouns and unpronounceable names. It seems since the first Kingdom Hearts (the last one I finished) things have gotten complicated. Or more complicated than a world where Disney and Final Fantasy characters hang out on a regular basis, anyway.
If you’re hoping 2.8 will at least make sense as a self-contained collection, forget it. No single part of the trio seems directly connected to any other part. Dream Drop Distance is set at the extreme end of the Kingdom Hearts timeline (ostensibly leading up to the still mythical Kingdom Hearts 3), A Fragmentary Passage (the two-hour Birth by Sleep followup) runs concurrent with, but disconnected from, the original Kingdom Hearts; and Kingdom Hearts χ Back Cover (the “extended cutscene”) is set eons before either of the other two.
Dream Drop disappointment
Dream Drop Distance, especially, seems almost intentionally confusing on its own. Of the trio, it’s the most superficially “Kingdom Hearts-y” item of the bunch. You play as series heroes Sora and Riku, hopping from one Disney world to the next, with a helping hand from a few noteworthy Square Enix characters along the way.
This one-time 3DS game further contorts Kingdom Hearts’ hard-to-follow gibberish with flashbacks, flashbacks within flashbacks, and constant forced swaps between Sora and Riku’s concurrent tales. And I do mean “forced.” You have the option to switch between the two characters at will, but eventually you’ll have no choice but to do so, thanks to a system called the Drop Timer.
Basically, playing as either protagonist drains a sort of space-time stamina bar. When it hits zero, no matter what you’re doing, you’re forced to pick up as the other protagonist in a completely different scenario—often in a completely different world, with a different cast of characters.
Extra layers of narrative confusion aside, the Drop Timer erases gameplay progress as well. If the bar runs out during a boss fight, for instance, you have to start it over from the beginning the next time you Drop. The same goes for major setpieces, like chase scenes, or even just particularly long stretches of normal levels. For the life of me, I cannot even guess about what purpose the Drop Timer was meant to serve.
Actually getting through Dream Drop Distance’s story isn't much of a reward for putting up with this bizarre system and a plot that constantly wriggled out of my admittedly loose grasp on Kingdom Hearts lore. Now more than four years old, the game is showing its age, and little has been done to spruce it up for this re-release.
Dream Drop Distance uses the same one-button action combat seen in many Square Enix RPGs these days. You enter commands into a box of options, as if you were playing a turn-based JRPG, except they execute in real time. So, hitting “X” makes Sora or Riku lash out with attacks as soon and as fast as you hit it.
If you want to use a spell, item, or special ability, you need to scroll up to that option on the command menu and select it instead of “attack.” That means taking your eyes off the action to select moves in real time, which often leads to a face full of monster fist as you peck away at menu options. On its own, it's anything but elegant.
Recently, Final Fantasy XV sidestepped this issue by pausing time when players selected new moves. In this very collection, A Fragmentary Passage simply uses shortcuts for frequently used spells. Dream Drop Distance HD throws the player no such bones. In fact, some of its old 3DS touch controls don’t even feel fully translated to use with a pair of analog sticks.
Take the in-game map as an example. As with most games, I played Dream Drop Distance HD with non-inverted controls (up is up, down is down). Yet whenever I tried to scroll around a level’s map, the opposite was true (up was down, down was up). It took me a while to realize it, but this perfectly mirrors how one might scroll over a map on a 3DS touchscreen—by touching and dragging upward to slide a slice of the map downward.
This is by far my most egregious example, but there are more. There’s an Angry Birds-like slingshot mechanic in the first level, which would make perfect sense on a touch screen but feels wonky and mirrored with sticks. It might not affect every inch of the game, but the sudden control flips are always jarring and uncomfortable.
Fragments of something better
As you might expect, A Fragmentary Passage doesn’t have these same issues. It was made specifically for this collection and, as such, had no touch controls to translate.
Even so, the new segment is extremely short. Some very light puzzle solving breaks up about two hours of combat encounters. It plays a lot like Dream Drop Distance—and most other, older Kingdom Hearts games—but with the added convenience of spell shortcuts and the ability to augment your attacks for a limited time.
Between the two, A Fragmentary Passage is leagues better than Dream Drop Distance not only in looks but in terms of comfortable controls that are satisfying to wrestle with. If you’re expecting a full, rich adventure in its own right, though, you’ll still be disappointed.
A Fragmentary Passage serves as an epilogue to Birth by Sleep—which was already a side story to the first Kingdom Hearts—and possibly as a lead-in to whatever chapter in the series Square Enix has planned next. It’s also mostly devoid of plot or dialogue, except at the very beginning and end. There is a list of optional challenges to complete, though, if you find yourself simply unable to resist the combat.
And then what…?
That leaves us with just Kingdom Hearts χ Back Cover. I’ll be honest; I’m not entirely sure what purpose this movie-meets-cutscene serves, besides allowing series fans to skip the mobile game it condenses.
While Dream Drop Distance mixes familiar Square and Disney characters in a way that feels better than it has any right to, Back Cover features entirely original characters from the Kingdom Hearts universe. They spend the length of the “movie”—which can’t be fast-forwarded or rewound until after you’ve already watched it once, for some reason—arguing about politics.
Apparently, this sets up the “Keyblade War,” an important part of Kingdom Hearts history. Yet it does so without explaining who any of the parties involved are or why we should care about their building conflict. Then, just as it seems like it’s all building to a battle scene that could at least potentially be superficially cool, Back Cover ends with multiple cliffhangers.
As a collection of loose, unresolved threads that ultimately build toward something that’s not available to see or play yet, Back Cover mirrors the entirety of this fractured collection. Individually, at least, some of its pieces have merit. Dream Drop Distance isn’t great, but it meets the written requirements for a classic Kingdom Hearts game. A Fragmentary Passage isn’t a full game, but it looks and plays better than likely anything else in the series.
Together with Back Cover, though, none of the products feels thematically or narratively cohesive. They all star different characters in different stories at different ends of the Kingdom Hearts timeline. They do not come together in any meaningful way.
From the outside looking in, I’ve always thought Square Enix has been intentionally just marking time by filling in new gaps in the Kingdom Hearts timeline with oddly named and numbered remakes and inter-quels. That way, they don’t have to take the risky move of actually living up to fans’ inflated expectations of what a proper Kingdom Hearts 3 should look like after all this time (Kingdom Hearts 2 is more than a decade old, at this point).
Now that I’ve played Kingdom Hearts HD 2.8 Final Chapter Prologue (I can’t believe I had to write out that entire name again), I’m almost sure that’s what they’ve been doing. The disparate gaggle of stories apparently set in the same universe might feel like required reading to some obsessive fans. As someone who just wants to know what’s up with King Mickey (and still kind of likes that theme song), this is an unnecessary, dissatisfying distraction.
- Measured strictly by volume, there’s a lot of Kingdom Hearts in this package
- A Fragmentary Passage is a promising demo of the franchise’s future
- Mickey Mouse is alright
- It’s a very muddled collection
- Dream Drop Distance just isn’t that great
- The “movie” has no real ending
- Poorly remapped controls
- Aren’t we still just treading water before Kingdom Hearts 3?
- The game is actually called Kingdom Hearts HD 2.8 Final Chapter Prologue
Verdict: The slight amount of new content will only appeal to hardcore fans or those who desperately want to play Dream Drop Distance in HD. Skip it.